Return to the Ebon Hawk and speak to Kreia. When you have opened the other doors, leave through the door to the east and run back through the cave. Beat the vision to receive another lightsabre and some other items hidden in the tomb. You must strike down Kreia to end this scene. Ignore the vision to stay with dark side behavior. You will face a vision of your companions in battle when you enter the next area. First take the next path to the south where you will find a fallen Jedi guarded by Hssiss. Travel down the hall to the south of the mine field to find some items, then continue to the east. Force the men to charge through the mines to gain more dark side points. You will have a vision taking you back to Dxun during the Mandalorian crusade. Past this test of strength there is another test of will. However, if you are nearing the end of the game, simply use group attacks to bring down the flying pests. If this is not the final planet you have visited, this battle may prove too difficult to complete. Ĭontinue to the east and you will encounter a next of shyracks. Search the paths to the north and south to find some useful items and battle pairs of shyracks. Malak attacks with a light sabre and he is very susceptible to force powers. Choose to join him on his path to the dark side and you will face him and his recruits in battle. When you enter the secret tomb you will relive the recruitment by Malak. Once you reach the chasm at the eastern end of the cave there is a point where you will have to continue the journey without help from your party. You will want to search all of the possible paths in order to collect the relics hidden in the darkness. If you have a character with level three force lightning than this area presents no problem. As the name suggests this cave is filled with Shyrack. This quest is lengthy and optional but it yields some sweet loot. Now is a good time to investigate the Shyrack cave outside. Kreia informs you that this battle is futile, and you escape out the front door. Return to the center of the academy and you will face Darth Sion. Take her data pad and enter her name into the computer console to open up the front door. Enter this room to find one of the Jedi Council dead in a cell. The torture room across from this area opens up. No matter how well you fare in this battle the program will declare that you have failed the test. Since you know this before hand, line the cages with mines before using the console and save yourself the trouble of killing the beasts manually. This involves the cages being open in this room. Unfortunately for you, the program is corrupted and level 16 training initiates. Use the console in this room to begin the training sequence. You will now have level 2 access and can enter the training room which is down the eastern hall and to the south. Return to the training console and enter these answers to pass the test: Read the working computer console in this area to gain knowledge needed to pass the written test. Thorium charges can also be used to blow open the weapons cache in the woods outside of the Mandalorian outpost. Travelling to this area is necessary because you will receive thorium charges needed to open the locked door at the very west of the academy. Now, grant yourself access to the course materials and the doorway that leads to the north western passage (from the middle of the academy) will open up. Then select the student ID number 3401726-B853S5O0X001. When you reach the terminal enter as a new recruit. This area also contains many cloaked Sith Assassins and footlockers. In order to enter the rest of the academy you will need to enter into the automated training program. This leads to the dormitories and some computer terminals. The next stop is the hallway directly to the west. There are some footlockers in this room as well as a trio of Sith assassins waiting to strike. You are traveling from the north so first check the locked door to the northeast. The Academy You will reach a crossroads of sorts inside the academy. Darth Sion is waiting for you somewhere inside the academy, so be prepared. Continue inside the building where you will find more of these goat creatures and some Sith assassins. There are a few annoying tuk'ata outside of the academy, but at this point in the game they should be no problem. Kreia advises that you investigate the academy first. Continue walking south until you reach a cave that is filled with dark energy. These can be annoying battles, but they will reward you with a good amount of experience. If you search the skeletal corpses laying about the area you will be attacked by two or three hssiss each time. You can listen to her info about each Sith tomb to gain dark side points. Once you land on Korriban, search the area to the right and the left of the Ebon Hawk and Kreia will contact you through the force bond.
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